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			<title>Portal 2 Co-Op Impressions</title>
			<link>http://forum.armkb.com/games/35166-portal-2-co-op-impressions.html</link>
			<pubDate>Wed, 08 Sep 2010 17:00:14 GMT</pubDate>
			<description><![CDATA[A pair of cute robots star in Valve's team-focused twist on the Portal formula.  
 
 _ 
...]]></description>
			<content:encoded><![CDATA[<div>A pair of cute robots star in Valve's team-focused twist on the Portal formula. <br />
<br />
 <u><a href="http://pax.gamespot.com/story/6275187/portal-2-co-op-impressions/?tag=picks%3Btitle%3B3" target="_blank"><br />
<br />
http://pax.gamespot.com/story/6275187/portal-2-co-op-impressions/?tag=picks%3Btitle%3B3</a><br />
<br />
<a href="http://nhakhoanhantam.com/" target="_blank">1</a></u><br />
<br />
 The single-player campaign's only twice as long? Jesus, that's crap.<br />
<br />
 I realise that it's difficult to weave a cogent plot without repeating puzzle-types across a greater length of <br />
<br />
time, but I figured on it being three times as long at least.<br />
<br />
 I finished the first game on first play-through in about four hours. <br />
<br />
 So, I'm gonna be able to finish this new game in eight or nine hours, am I? It'll last me two days, then.<br />
<br />
 If this is a &amp;#194;&amp;#163;50/$60 release, that's not good enough.<br />
<br />
 I'm gonna need another reason to buy it.<br />
<br />
 By which I mean another reason *IN ADDITION TO* the co-op, mode. <br />
<br />
 I won't always have a second person to play with, which means it doesn't count as core content in my book.<br />
<br />
 <u>Coronithofcork</u></div>

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			<dc:creator>alexan1250</dc:creator>
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