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Old Sep 21, 2002, 00:26   #1
Èãðîìàí Çàÿäëûé - 1øò. ;)
 
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Cool Unreal Tournamet 2003 HAS GONE GOLD!

Epic Games ñåãîäíÿ îôèöèàëüíî ïîäòâåðäèëà îá óõîäå íà çîëîòî äîëãîæäàííîãî FPS Unreal Tournament 2003! Èãðà íåñêîëüêî ðàç çàäåðæèâàëàñü â ïðîöåññå ïðîèçâîäñòâà, è òåïåðü äîëæíà ïîÿâèòüñÿ â ïðîäàæå óæå â êîíöå òåêóùåãî ìåñÿöà. Ïîëíàÿ âåðñèÿ UT2003 áóäåò íà òðåõ êîìïàêòàõ, è êðîìå 35 èãðîâûõ óðîâíåé è ðåäàêòîðà Unreal ED 3.0 áóäåò âêëþ÷àòü â ñåáÿ ïåðñîíàëüíóþ âåðñèþ ðåäàêòîðà Maya (Personal Learning Edition), îò êîìïàíèè Alias|Wavefront. Äàííàÿ óòèëèòà ïîçâîëèò ñîçäàâàòü òðåõìåðíûå îáúåêòû äëÿ èñïîëüçîâàíèÿ â èãðå, êðîìå òîãî, äëÿ ñâÿçè UT2003-Maya â êîìïëåêò âêëþ÷åí ñïåöèàëüíûé plug-in îò Secret Level Inc.
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Old Sep 21, 2002, 00:34   #2
Èãðîìàí Çàÿäëûé - 1øò. ;)
 
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À âîò ñàì ïîñòèíã Ìàðêà Ðåéíà
Quote:
Just before 5AM Eastern Standard Time this morning we shipped the release version of Unreal Tournament 2003 to manufacturing. It should be in production later today and in stores before the end of the month. We want to thank everyone on the forum for all of the valuable feedback. In the week since we shipped the demo we worked pretty much non-stop to squash a lot of bugs and incorporate some of the great feedback we got from players all around the world.

Steve Polge is going to post a list of some of the gameplay changes we made since the demo in the demo feedback forum.

UT2003 is a 3 CD set. Of course you know it’s a huge game with a ton of content (over 35 levels), great characters, awesome gametypes, incredible AI, cool mutators, etc. But there’s also some great tools including the following:

1. Maya Personal Learning Edition from Alias|Wavefront - a special version of the professional-strength 3D content creation tool used by top game designers and major Hollywood studios along with a special plug-in created by our friends Secret Level Inc. that provides seamless integration between the game's engine and Maya.

2. The Karma Authoring Tool (KAT) that allows you to set up character joint constraints for use with MathEngine's Karma real-time physics system which is incorporated into UT2003.

3. UPaint - a 3D painting application that lets you paint directly on the games' characters in 3D and also provides face projection which allows you to paste your face over the game's characters.

4. The Unreal Editor 3.0 - the latest version of the main tool we used to build all of the UT2003 levels.

5. The UnrealScript Real Time Debugger lets mod authors trace through their code like never before. This is the kind of tool that professional developers rely on to ship the best possible code.

6. A fully working Karma-enhanced vehicle and a test level to drive it around it. This will give mod maker a head start on how to do cool vehicle-based mods with our technology.

Linux Support

The Linux installer is included on Disc 3 of the 3 CD set! We support both client and server for Linux. Unfortunately there's no mention of Linux on the box because we didn't know it would be done in time so please tell all your Linux gaming friends that UT2003 is ready for them!

Future enhancements:

We're going to be releasing a free server-only stand-alone version of the game for our friends who want to run servers without buying the full game. This should be ready about the same time the game shows up in stores or perhaps a little earlier.

We plan to ship UDE, the Unreal Development Environment, which is a full-featured UnrealScript editor and compiler interface that will make life easier for mod makers.

We're going to work with Discreet to provide a customized version of Gmax, a free scaled-down version of 3D Studio Max, with an importer/exporter for the UT2003. The editor already provides support for the full version of 3D Studio Max as it imports the ASE format directly.

We're already thinking of cool new features and content for a free bonus pack so stay tuned. Those of you who remember the original UT know that shipping the game is just the beginning of the Unreal experience.

Everyone at Digital Extremes and Epic Games hopes you enjoy the game.
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Old Sep 21, 2002, 02:14   #3
Ñåêðåòàðü ÖÊ ÂÊÏ(á)
 
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YESSSS Íàêîíåö òî, íó òîâàðèù Ironrat, êà÷àòü áóìñ
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Old Sep 21, 2002, 07:25   #4
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Ïîçäðàâëÿþ âñåõ!
Ïåðâîìó êòî ðàíüøå âûñòàâèò ðàáîòàþùèé ëèíê çäåñü èëè â ðàçäåëå warez - îò ìåíÿ free UT2003 CD's.
Õîòÿ íå óâåðåí, ÷òî äèñêè áóäóò ðàáîòàòü, ò.ê îíè âðîäå ñîáèðàëèñü ñòàâèòü CD key äëÿ èãðû ïî èíòåòó (êàê â Q3)...ïðèäåòñÿ çàêàçûâàòü äèñêè.
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Old Sep 21, 2002, 22:38   #5
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Arrow

Klass !
Dayte mne Link!
Dayte mne Link!
Dayte mne Link!
Spasibo vsem!
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Old Sep 23, 2002, 14:09   #6
Èãðîìàí Çàÿäëûé - 1øò. ;)
 
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Åùå íåòó âàðåç-ðåëèçà
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Old Sep 24, 2002, 00:23   #7
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Old Sep 26, 2002, 17:24   #8
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Spokoystvie! tolko Spokoystvie! Skoro i na nashey ulice budet prazdnik!
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Old Sep 28, 2002, 18:52   #9
Èãðîìàí Çàÿäëûé - 1øò. ;)
 
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Code:
 
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                                                   ßßßßßßßß     ßßÛÜÜ ßßß ÜÛ
  Deviance                                                          ßßßßßßß

ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú

                     Unreal Tournament 2003 (c) Infogrames

ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú
   CD Count.......: 03 CD(s)                    Date...........: 09/2002               
   Protection.....: SecuROM
ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú
                     						             
    READ THIS NFO PROPERLY & UNDERSTAND IT!
    Support the software companies. If you play this game BUY it!
    
                         ** Release Information ** 
  
    Game Notes:
    ~~~~~~~~~~~
    With more than 30 arena's, 50 detailed characters and 10 unique worlds,
    Unreal Tournament 2003 includes a huge arsenal of weapons and a host of
    improvements on its popular predecessor. The sequel to the popular
    multiplayer action shooter features an upgraded 3D engine with new
    environments, characters, weapons, game modes, and special moves, as
    well as better artificial intelligence, new special effects, and new
    game types.

    Reload with Unreal Tournament 2003 - the sequel to 1999's multiple 'Game
    of the Year' award winner - Unreal Tournament. Using the latest Unreal
    technology, Unreal Tournament 2003 takes you to the merciless arenas of
    the future, where elite warriors rely on skill, speed, cunning and awesome
    firepower to demonstrate their style and become the ultimate champion. 


    Game Features:
    ~~~~~~~~~~~~~~

    - Breath-taking graphics (using the latest Unreal engine) that go beyond the
      cutting edge

    - 100-200X poly count increase over Unreal Tournament

    - Incredible physics engine controlling weapon and characters - taking skill
      and control to the next level

    - 6 races, over 50 characters, over 30 maps

    - Latest version of the Unreal Editor, making customization incredibly easy
      and intuitive

    - Improved game types and brand-new ones, including the awesome 'Bombing Run'

    - Incredible weaponry - updated favorites from Unreal Tournament, plus brand-new
      implements of destruction

    - Special Moves - a new concept for the first person shooter. Special Moves
      bring a whole new level of skill to the competition

    Note: Special thanks to the guys at newiso for helping out!
            
    Install Notes:
    ~~~~~~~~~~~~~~
    1) Unrar with WinRAR.
    2) Burn the .cue and .bin with CDRWin or Fireburner.
    3) Install the game.
    4) When Prompted for a CD-KEY use this: [removed]
    5) And then play :)

    Read this NFO properly!
  
ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú

                         DEViANCE Application Information
                         ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

    You think you can contribute to the scene too? You have one or more
    talents in:
    
    - supplying NEW unreleased GAMES (maybe you work at a game/util
      magazine, courier delivery firm, newspaper, game press/marketing
      company, distributor, publisher, duplicator, tv/radio show, shop, 
      warehouse, design firm, language translation company, packing company
      store etc). You don't need a fast internet connection for the above!
    
    - supplying NEW unreleased store/shop games BEFORE the store release
      date & have a fast UPLOAD 300k+ internet connection and time to
      spare on weekday mornings. We are NOT interested in modem,
      cable, or DSL links as they can be capped at anytime! Proper
      internet connections are needed! Of course we shall reimburse you
      for the costs of the games you buy. As we buy our games!
    
    - you are experienced in removing executable protection systems
      (such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.)
      and you are willing to help defeating the latest versions of
      commercial iso copying protection systems like Safedisc 2+ or
      Securom or Tages or VOB or Copylok or Laserlok. You must be
      able to code in assembly language.

    - you are a coder with lots of experience in Debugging/ASM & C/C++.
      You also can code your OWN tools to automatically remove
      commercial iso protections like the latest versions of any of the
      following: SafeDisc or Securom or TAGES or VOB or Laserlok or
      Copylok. Using tools created by others does NOT count and we
      check! You will also need advanced knowledge of import tables
      setting breakpoints with/and PE File Formats.
 
    - you are a Unix guru with good Ansi-C software developing knowledge
      and understanding how to prevent network security vulnerabilities.
      That means you must be able to code to ansi-c guru level. And you
      must also have a good coder perspective of hostbase and network
      based intrusion detection systems. You should be able to code tools
      to generically prevent stack and heap buffer overflows on unix in
      Ansi-C. And Be able to code tools to look after a group of systems
      and code sniffing avoidance tools. And you can configure a system 
      in ways to prevent packet sniffers and "man in the middle" attacks.

    - supplying linux bnc shells to the group (for free).
      They should have 2mbit MINIMUM link. We shall require flexible
      control over the shell. Root access on the box with dynamic
      ident such as midentd for bncs. All boxes must have legitimate
      IP's, they should not be running NAT or a firewalling system
      that will constantly interfere with the link. Ideal shells will
      have multiple vhosts, reasonably good uptime (20+ days), and a
      low system load. Public shells such as JEAH.NET or similar with
      25+ load averages and 3 day uptimes are not acceptable. The more
      reverse ips you have the better. We are only interested in LEGIT,
      NON-HACKED/CARDED shells. These shells will be used only for the
      purposes listed above and will NOT be used for any kind of
      'dump site' or for spreading any kind of releases. We are NOT
      interested in modem, cable, or DSL shells. The shells should be
      up 24/7 with minimum downtime for upgrades, etc and should not be
      overloaded with processes. We check!

    - are you able to write source code to unpack & repack game related
      major file format types such as MPQ, MIX & WAD? And can you also
      identify most major big-file formats(files that contain more
      files) by looking at the hex byte code of the header for that
      file? Do you know what reindexing is in regards to game .exe's
      and can you do it? And can you turn your OWN source code
      written in ASM/C/C++ for the above tasks into executable group
      tools? And do you also have 50K downlink for downloading new game
      formats to write tools for? You must send example code of your
      work with sources on major file formats for depacking/repacking. 
      Existing/stolen source will not be allowed!

    - making trainers for newly released games, menu driven, must work
      in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at
      least. And you have time during the week to do trainers.
      Also you understand DMA & ASM debugging techniques and use them
      to find your trainer codes. This is needed to make sure your
      trainers will work on all operating systems!

    If you can meet one or more of those requirements and want to join 
    the finest active group in the scene today, e-mail us.
    Use the contact information given below.

    And always remember: we do this just for FUN. We are against any
    profit or commercialisation of piracy. We do not spread anything,
    others do that. In fact, we BUY all our own games with our own
    money, as we love game originals. Nothing beats a quality original.
    And if you like this game, BUY it. We did!

ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú

                          How to Contact DEViANCE
                         ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

  READ BELOW FIRST OR YOUR MAIL WILL BE DELETED: 
  
  DEViANCE DOES NOT PASSWORD FILES, OTHERS DO THAT!
  DEViANCE DOES NOT MAIL OR FTP OR SEND MISSING FILES OF OUR RELEASES!
  DEViANCE DOES NOT PUBLISH FILES ON WEB SITES, NEVER!
  DEViANCE DOES NOT USE IRC TO PUBLISH FILES, NEVER!
  DEViANCE DOES NOT USE ICQ OR MSN, NEVER!
  DEViANCE DOES NOT DO TECHNICAL SUPPORT, NEVER EVER!
  DEViANCE DOES NOT HAVE, WANT OR NEED ANY WEB SITES!
  DEViANCE DOES NOT GIVE OUT ANY LINKS OR NAMES FOR FILES!
  DEViANCE DOES NOT GIVE OUT ANY MUSIC OR GAME FILES!
  DEViANCE DOES NOT TELL TO GROUP OUTSIDERS HOW TO CRACK OR TRAIN GAMES!
  DEViANCE DOES NOT TELL WHERE YOU CAN GET OUR FILES!
  DEViANCE DOES NOT TELL HOW OTHERS GET OUR FILES!

  SO DO NOT ASK...

  Via the WWW   : WE DO NOT USE OR WANT ONE, THANKS.
  Via E-Mail    : apply@apcsupply.org (READ NOTES ABOVE FIRST).

                 DEViANCE: SHARPER & FASTER THAN LiGHT!
 
ú Ä Äú[NFO UPDATED 07/JUL/2002]ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú

       Support the software companies. If you play this game BUY it!
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Old Sep 28, 2002, 22:48   #10
Èãðîìàí Çàÿäëûé - 1øò. ;)
 
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ftp://killa:warez@211.220.196.216:2121
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Old Sep 30, 2002, 23:17   #11
Èãðîìàí Çàÿäëûé - 1øò. ;)
 
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another busy link

ftp://leech:whc-fxp@138.253.179.55:2466
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Old Oct 1, 2002, 04:00   #12
Êîíñåðâàòèâíûé Äåìàãîã
 
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Kha-kha))
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Ïðàçäíèê ê íàì ïðèõîäèò...

|^^^^^^^^^'''^\| ||\__
| ÂÎÄÊÀ-ÂÎÄÊÀ | ||','''|'''''''\_____,_
| _..... _ | ||_ _|'__|_____||.........| |
'(@)'(@)'(@)''''''''''''''''''''''*|(@)""""|(@)*
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Old Oct 5, 2002, 00:21   #13
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Interesno kogda nakonec ono doidet do nas(ili mozhet uzhe doshlo?-ne znayu) UT2003 ? .V Moskve
uzhe mozhno kupit.
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Old Oct 5, 2002, 19:29   #14
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Ushe v Max Powere kachayut
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