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| | #1 |
| Easy rider | Hello, I'm implementing a simple particle system on Direct3D9 using point sprites, however I'm having a problem building the project on VS.Net 2003. When building under Debug, everything looks fine, just as programmed: ![]() However, when building under Release, the sprites of the particle look as if they are not lit! ![]() I didn't touch the project properties except for adding the libraries. What'd be the problem? |
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| | #3 |
| Дикообраз-безобраз Join Date: Jul 2004 Location: У самого синего моря
Posts: 2,921
Rep Power: 5 Reputation:
142 | perhaps the way you give the color is somewhat incorrect, so debug version makes the correction but release - obviously doesn't, I am not a D3D guru, and most probably you'll not find a solution here, why not contact with M$ or GameDev, also try to play with colors and see the behaviour.
__________________ - Гитлер?!! - Да?!! - Зурна!!! |
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| | #4 |
| Easy rider | The problem is, I don't give it any color. Just a TGA texture with an alpha channel, and enable alpha blending and alpha testing. It looks more like the vertices are not lit. ![]() |
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| | #5 |
| Easy rider | Update: When running the application under Release, but in Debugging mode (that is, through F5, not Ctrl+F5), it looks normal again. |
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| | #6 |
| Easy rider | Well here is my particle fire, built under Debug: http://corner.dark.am/files/debug.rar And built under release: http://corner.dark.am/files/release.rar Ideas? |
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