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| | #2 | |
| Грустно... | Quote:
))
__________________ http://аvitya.livejournal.com Хотели, как лучше, а получилось даже хуже... Лозунг шахматиста: На каждый шах - ответим матом! | |
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| | #4 |
| Грустно... | Пожалуйста ![]()
__________________ http://аvitya.livejournal.com Хотели, как лучше, а получилось даже хуже... Лозунг шахматиста: На каждый шах - ответим матом! |
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| | #6 |
| Грустно... | Нет жизни без фывы!
__________________ http://аvitya.livejournal.com Хотели, как лучше, а получилось даже хуже... Лозунг шахматиста: На каждый шах - ответим матом! |
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| | #7 |
| Administrator Join Date: Sep 2001 Location: South Korea, Gumi
Posts: 7,274
Blog Entries: 15 Rep Power: 10 Reputation:
372 | Code Code:
// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
#include "stdafx.h"
#ifdef AFX_INIT_SEG
#pragma code_seg(AFX_INIT_SEG)
#endif
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#ifndef _AFX_NO_CTL3D_SUPPORT
#include "ctl3d.h"
#pragma comment(lib, "ctl3d32s.lib")
/////////////////////////////////////////////////////////////////////////////
// Support for CTL3D32.LIB (3D controls static library)
BOOL CWinApp::Enable3dControlsStatic()
{
ASSERT(!afxContextIsDLL); // Should only be called by apps
// 3d controls and dialogs are automatic on newer versions of Windows
if (afxData.bWin4)
return TRUE;
// otherwise, attempt to load CTL3D32.DLL
_AFX_CTL3D_STATE* pCtl3dState = _afxCtl3dState;
if (!pCtl3dState->m_bCtl3dInited)
{
// get address of Ctl3d functions
pCtl3dState->m_pfnRegister = &Ctl3dRegister;
pCtl3dState->m_pfnUnregister = &Ctl3dUnregister;
pCtl3dState->m_pfnAutoSubclass = &Ctl3dAutoSubclass;
pCtl3dState->m_pfnUnAutoSubclass = &Ctl3dUnAutoSubclass;
pCtl3dState->m_pfnColorChange = &Ctl3dColorChange;
pCtl3dState->m_pfnSubclassDlgEx = &Ctl3dSubclassDlgEx;
pCtl3dState->m_pfnWinIniChange = &Ctl3dWinIniChange;
pCtl3dState->m_pfnSubclassCtl = &Ctl3dSubclassCtl;
pCtl3dState->m_pfnSubclassCtlEx = &Ctl3dSubclassCtlEx;
// may be incorrect version -- check for errors
if (!pCtl3dState->m_pfnRegister(AfxGetInstanceHandle()))
{
// don't want to be partially initialized
pCtl3dState->m_pfnRegister = NULL;
pCtl3dState->m_pfnUnregister = NULL;
pCtl3dState->m_pfnAutoSubclass = NULL;
pCtl3dState->m_pfnUnAutoSubclass = NULL;
pCtl3dState->m_pfnColorChange = NULL;
pCtl3dState->m_pfnSubclassDlgEx = NULL;
pCtl3dState->m_pfnWinIniChange = NULL;
pCtl3dState->m_pfnSubclassCtl = NULL;
pCtl3dState->m_pfnSubclassCtlEx = NULL;
}
pCtl3dState->m_bCtl3dInited = TRUE;
}
if (pCtl3dState->m_pfnAutoSubclass == NULL)
return FALSE;
// turn on auto subclassing (for primary thread)
return (*pCtl3dState->m_pfnAutoSubclass)(AfxGetInstanceHandle());
}
#endif //!_AFX_NO_CTL3D_SUPPORT
/////////////////////////////////////////////////////////////////////////////
__________________ ![]() http://big-acid.blogspot.com/ |
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| | #8 |
| Грустно... | Funny code! ![]()
__________________ http://аvitya.livejournal.com Хотели, как лучше, а получилось даже хуже... Лозунг шахматиста: На каждый шах - ответим матом! |
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| | #10 |
| Грустно... | O. CreateScrollbar();
__________________ http://аvitya.livejournal.com Хотели, как лучше, а получилось даже хуже... Лозунг шахматиста: На каждый шах - ответим матом! |
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