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Old Jan 9, 2004, 21:21   #1
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Cool testing

фыва
еще одна фыва

just testing...
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Old Jan 9, 2004, 21:26   #2
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Quote:
Originally Posted by Gayka
фыва
еще одна фыва

just testing...
Поздравляю с фывой! ))
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Old Jan 9, 2004, 21:31   #3
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Благодарю!
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Old Jan 9, 2004, 21:42   #4
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Пожалуйста
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Old Jan 19, 2004, 09:55   #5
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Фыва - удачное преобретение!
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Old Jan 19, 2004, 10:24   #6
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Нет жизни без фывы!
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Old Jan 21, 2004, 14:27   #7
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Code

Code:
 

// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.

#include "stdafx.h" 

#ifdef AFX_INIT_SEG
#pragma code_seg(AFX_INIT_SEG)
#endif

#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

#ifndef _AFX_NO_CTL3D_SUPPORT

#include "ctl3d.h"
#pragma comment(lib, "ctl3d32s.lib")

/////////////////////////////////////////////////////////////////////////////
// Support for CTL3D32.LIB (3D controls static library)

BOOL CWinApp::Enable3dControlsStatic()
{
 ASSERT(!afxContextIsDLL);   // Should only be called by apps

 // 3d controls and dialogs are automatic on newer versions of Windows
 if (afxData.bWin4)
  return TRUE;

 // otherwise, attempt to load CTL3D32.DLL
 _AFX_CTL3D_STATE* pCtl3dState = _afxCtl3dState;
 if (!pCtl3dState->m_bCtl3dInited)
 {
  // get address of Ctl3d functions
  pCtl3dState->m_pfnRegister = &Ctl3dRegister;
  pCtl3dState->m_pfnUnregister = &Ctl3dUnregister;
  pCtl3dState->m_pfnAutoSubclass = &Ctl3dAutoSubclass;
  pCtl3dState->m_pfnUnAutoSubclass = &Ctl3dUnAutoSubclass;
  pCtl3dState->m_pfnColorChange = &Ctl3dColorChange;
  pCtl3dState->m_pfnSubclassDlgEx = &Ctl3dSubclassDlgEx;
  pCtl3dState->m_pfnWinIniChange = &Ctl3dWinIniChange;
  pCtl3dState->m_pfnSubclassCtl = &Ctl3dSubclassCtl;
  pCtl3dState->m_pfnSubclassCtlEx = &Ctl3dSubclassCtlEx;

  // may be incorrect version -- check for errors
  if (!pCtl3dState->m_pfnRegister(AfxGetInstanceHandle()))
  {
   // don't want to be partially initialized
   pCtl3dState->m_pfnRegister = NULL;
   pCtl3dState->m_pfnUnregister = NULL;
   pCtl3dState->m_pfnAutoSubclass = NULL;
   pCtl3dState->m_pfnUnAutoSubclass = NULL;
   pCtl3dState->m_pfnColorChange = NULL;
   pCtl3dState->m_pfnSubclassDlgEx = NULL;
   pCtl3dState->m_pfnWinIniChange = NULL;
   pCtl3dState->m_pfnSubclassCtl = NULL;
   pCtl3dState->m_pfnSubclassCtlEx = NULL;
  }
  pCtl3dState->m_bCtl3dInited = TRUE;
 }

 if (pCtl3dState->m_pfnAutoSubclass == NULL)
  return FALSE;

 // turn on auto subclassing (for primary thread)
 return (*pCtl3dState->m_pfnAutoSubclass)(AfxGetInstanceHandle());
}

#endif //!_AFX_NO_CTL3D_SUPPORT

/////////////////////////////////////////////////////////////////////////////
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Old Jan 21, 2004, 14:43   #8
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Funny code!
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Old Jan 21, 2004, 15:13   #9
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Я ожидал увидеть нечто другое scroll barы
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Old Jan 21, 2004, 18:49   #10
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O. CreateScrollbar();
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