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Unreal Tournamet 2003 HAS GONE GOLD! |
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21.09.2002, 00:26
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#1
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Игроман Заядлый - 1шт. ;)
Join Date: 03 2002
Location: Armenia
Posts: 303
Rep Power: 0
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Unreal Tournamet 2003 HAS GONE GOLD!
Epic Games сегодня официально подтвердила об уходе на золото долгожданного FPS Unreal Tournament 2003! Игра несколько раз задерживалась в процессе производства, и теперь должна появиться в продаже уже в конце текущего месяца. Полная версия UT2003 будет на трех компактах, и кроме 35 игровых уровней и редактора Unreal ED 3.0 будет включать в себя персональную версию редактора Maya (Personal Learning Edition), от компании Alias|Wavefront. Данная утилита позволит создавать трехмерные объекты для использования в игре, кроме того, для связи UT2003-Maya в комплект включен специальный plug-in от Secret Level Inc.
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21.09.2002, 00:34
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#2
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Игроман Заядлый - 1шт. ;)
Join Date: 03 2002
Location: Armenia
Posts: 303
Rep Power: 0
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А вот сам постинг Марка Рейна
Quote:
Just before 5AM Eastern Standard Time this morning we shipped the release version of Unreal Tournament 2003 to manufacturing. It should be in production later today and in stores before the end of the month. We want to thank everyone on the forum for all of the valuable feedback. In the week since we shipped the demo we worked pretty much non-stop to squash a lot of bugs and incorporate some of the great feedback we got from players all around the world.
Steve Polge is going to post a list of some of the gameplay changes we made since the demo in the demo feedback forum.
UT2003 is a 3 CD set. Of course you know it’s a huge game with a ton of content (over 35 levels), great characters, awesome gametypes, incredible AI, cool mutators, etc. But there’s also some great tools including the following:
1. Maya Personal Learning Edition from Alias|Wavefront - a special version of the professional-strength 3D content creation tool used by top game designers and major Hollywood studios along with a special plug-in created by our friends Secret Level Inc. that provides seamless integration between the game's engine and Maya.
2. The Karma Authoring Tool (KAT) that allows you to set up character joint constraints for use with MathEngine's Karma real-time physics system which is incorporated into UT2003.
3. UPaint - a 3D painting application that lets you paint directly on the games' characters in 3D and also provides face projection which allows you to paste your face over the game's characters.
4. The Unreal Editor 3.0 - the latest version of the main tool we used to build all of the UT2003 levels.
5. The UnrealScript Real Time Debugger lets mod authors trace through their code like never before. This is the kind of tool that professional developers rely on to ship the best possible code.
6. A fully working Karma-enhanced vehicle and a test level to drive it around it. This will give mod maker a head start on how to do cool vehicle-based mods with our technology.
Linux Support
The Linux installer is included on Disc 3 of the 3 CD set! We support both client and server for Linux. Unfortunately there's no mention of Linux on the box because we didn't know it would be done in time so please tell all your Linux gaming friends that UT2003 is ready for them!
Future enhancements:
We're going to be releasing a free server-only stand-alone version of the game for our friends who want to run servers without buying the full game. This should be ready about the same time the game shows up in stores or perhaps a little earlier.
We plan to ship UDE, the Unreal Development Environment, which is a full-featured UnrealScript editor and compiler interface that will make life easier for mod makers.
We're going to work with Discreet to provide a customized version of Gmax, a free scaled-down version of 3D Studio Max, with an importer/exporter for the UT2003. The editor already provides support for the full version of 3D Studio Max as it imports the ASE format directly.
We're already thinking of cool new features and content for a free bonus pack so stay tuned. Those of you who remember the original UT know that shipping the game is just the beginning of the Unreal experience.
Everyone at Digital Extremes and Epic Games hopes you enjoy the game.
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21.09.2002, 02:14
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#3
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Секретарь ЦК ВКП(б)
Join Date: 01 2002
Location: -=-=-=-
Posts: 1,068
Rep Power: 0
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YESSSS Наконец то, ну товарищ Ironrat, качать бумс
__________________
Phylosophers have only interpreted world in different ways. The point is, however, to change it. Karl Marx
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21.09.2002, 07:25
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#4
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Red Lеader
Join Date: 04 2002
Location: Yerevan
Posts: 195
Rep Power: 0
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Поздравляю всех!
Первому кто раньше выставит работающий линк здесь или в разделе warez - от меня free UT2003 CD's.
Хотя не уверен, что диски будут работать, т.к они вроде собирались ставить CD key для игры по интету (как в Q3)...придется заказывать диски.
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...и да прибудет с вами сила!
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21.09.2002, 22:38
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#5
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Дошкольник
Join Date: 07 2002
Location: Union of United Death Workers
Age: 36
Posts: 74
Rep Power: 0
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Klass !
Dayte mne Link!
Dayte mne Link!
Dayte mne Link!
Spasibo vsem!
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After all we are all Alike!
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23.09.2002, 14:09
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#6
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Игроман Заядлый - 1шт. ;)
Join Date: 03 2002
Location: Armenia
Posts: 303
Rep Power: 0
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Еще нету варез-релиза
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24.09.2002, 00:23
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#7
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Дошкольник
Join Date: 07 2002
Location: Union of United Death Workers
Age: 36
Posts: 74
Rep Power: 0
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__________________
After all we are all Alike!
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26.09.2002, 17:24
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#8
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Lev
Join Date: 05 2002
Location: Hayq
Age: 45
Posts: 121
Rep Power: 0
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Spokoystvie! tolko Spokoystvie! Skoro i na nashey ulice budet prazdnik!
__________________
Never insult an alligator until after you have crossed the river. © Cordell Hull
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28.09.2002, 18:52
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#9
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Игроман Заядлый - 1шт. ;)
Join Date: 03 2002
Location: Armenia
Posts: 303
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Code:
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Deviance ЯЯЯЯЯЯЯ
ъ Д Дъ-ДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДД-ъД Д ъ
Unreal Tournament 2003 (c) Infogrames
ъ Д Дъ-ДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДД-ъД Д ъ
CD Count.......: 03 CD(s) Date...........: 09/2002
Protection.....: SecuROM
ъ Д Дъ-ДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДД-ъД Д ъ
READ THIS NFO PROPERLY & UNDERSTAND IT!
Support the software companies. If you play this game BUY it!
** Release Information **
Game Notes:
~~~~~~~~~~~
With more than 30 arena's, 50 detailed characters and 10 unique worlds,
Unreal Tournament 2003 includes a huge arsenal of weapons and a host of
improvements on its popular predecessor. The sequel to the popular
multiplayer action shooter features an upgraded 3D engine with new
environments, characters, weapons, game modes, and special moves, as
well as better artificial intelligence, new special effects, and new
game types.
Reload with Unreal Tournament 2003 - the sequel to 1999's multiple 'Game
of the Year' award winner - Unreal Tournament. Using the latest Unreal
technology, Unreal Tournament 2003 takes you to the merciless arenas of
the future, where elite warriors rely on skill, speed, cunning and awesome
firepower to demonstrate their style and become the ultimate champion.
Game Features:
~~~~~~~~~~~~~~
- Breath-taking graphics (using the latest Unreal engine) that go beyond the
cutting edge
- 100-200X poly count increase over Unreal Tournament
- Incredible physics engine controlling weapon and characters - taking skill
and control to the next level
- 6 races, over 50 characters, over 30 maps
- Latest version of the Unreal Editor, making customization incredibly easy
and intuitive
- Improved game types and brand-new ones, including the awesome 'Bombing Run'
- Incredible weaponry - updated favorites from Unreal Tournament, plus brand-new
implements of destruction
- Special Moves - a new concept for the first person shooter. Special Moves
bring a whole new level of skill to the competition
Note: Special thanks to the guys at newiso for helping out!
Install Notes:
~~~~~~~~~~~~~~
1) Unrar with WinRAR.
2) Burn the .cue and .bin with CDRWin or Fireburner.
3) Install the game.
4) When Prompted for a CD-KEY use this: [removed]
5) And then play :)
Read this NFO properly!
ъ Д Дъ-ДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДД-ъД Д ъ
DEViANCE Application Information
ДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДД
You think you can contribute to the scene too? You have one or more
talents in:
- supplying NEW unreleased GAMES (maybe you work at a game/util
magazine, courier delivery firm, newspaper, game press/marketing
company, distributor, publisher, duplicator, tv/radio show, shop,
warehouse, design firm, language translation company, packing company
store etc). You don't need a fast internet connection for the above!
- supplying NEW unreleased store/shop games BEFORE the store release
date & have a fast UPLOAD 300k+ internet connection and time to
spare on weekday mornings. We are NOT interested in modem,
cable, or DSL links as they can be capped at anytime! Proper
internet connections are needed! Of course we shall reimburse you
for the costs of the games you buy. As we buy our games!
- you are experienced in removing executable protection systems
(such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.)
and you are willing to help defeating the latest versions of
commercial iso copying protection systems like Safedisc 2+ or
Securom or Tages or VOB or Copylok or Laserlok. You must be
able to code in assembly language.
- you are a coder with lots of experience in Debugging/ASM & C/C++.
You also can code your OWN tools to automatically remove
commercial iso protections like the latest versions of any of the
following: SafeDisc or Securom or TAGES or VOB or Laserlok or
Copylok. Using tools created by others does NOT count and we
check! You will also need advanced knowledge of import tables
setting breakpoints with/and PE File Formats.
- you are a Unix guru with good Ansi-C software developing knowledge
and understanding how to prevent network security vulnerabilities.
That means you must be able to code to ansi-c guru level. And you
must also have a good coder perspective of hostbase and network
based intrusion detection systems. You should be able to code tools
to generically prevent stack and heap buffer overflows on unix in
Ansi-C. And Be able to code tools to look after a group of systems
and code sniffing avoidance tools. And you can configure a system
in ways to prevent packet sniffers and "man in the middle" attacks.
- supplying linux bnc shells to the group (for free).
They should have 2mbit MINIMUM link. We shall require flexible
control over the shell. Root access on the box with dynamic
ident such as midentd for bncs. All boxes must have legitimate
IP's, they should not be running NAT or a firewalling system
that will constantly interfere with the link. Ideal shells will
have multiple vhosts, reasonably good uptime (20+ days), and a
low system load. Public shells such as JEAH.NET or similar with
25+ load averages and 3 day uptimes are not acceptable. The more
reverse ips you have the better. We are only interested in LEGIT,
NON-HACKED/CARDED shells. These shells will be used only for the
purposes listed above and will NOT be used for any kind of
'dump site' or for spreading any kind of releases. We are NOT
interested in modem, cable, or DSL shells. The shells should be
up 24/7 with minimum downtime for upgrades, etc and should not be
overloaded with processes. We check!
- are you able to write source code to unpack & repack game related
major file format types such as MPQ, MIX & WAD? And can you also
identify most major big-file formats(files that contain more
files) by looking at the hex byte code of the header for that
file? Do you know what reindexing is in regards to game .exe's
and can you do it? And can you turn your OWN source code
written in ASM/C/C++ for the above tasks into executable group
tools? And do you also have 50K downlink for downloading new game
formats to write tools for? You must send example code of your
work with sources on major file formats for depacking/repacking.
Existing/stolen source will not be allowed!
- making trainers for newly released games, menu driven, must work
in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at
least. And you have time during the week to do trainers.
Also you understand DMA & ASM debugging techniques and use them
to find your trainer codes. This is needed to make sure your
trainers will work on all operating systems!
If you can meet one or more of those requirements and want to join
the finest active group in the scene today, e-mail us.
Use the contact information given below.
And always remember: we do this just for FUN. We are against any
profit or commercialisation of piracy. We do not spread anything,
others do that. In fact, we BUY all our own games with our own
money, as we love game originals. Nothing beats a quality original.
And if you like this game, BUY it. We did!
ъ Д Дъ-ДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДД-ъД Д ъ
How to Contact DEViANCE
ДДДДДДДДДДДДДДДДДДДДДДДДД
READ BELOW FIRST OR YOUR MAIL WILL BE DELETED:
DEViANCE DOES NOT PASSWORD FILES, OTHERS DO THAT!
DEViANCE DOES NOT MAIL OR FTP OR SEND MISSING FILES OF OUR RELEASES!
DEViANCE DOES NOT PUBLISH FILES ON WEB SITES, NEVER!
DEViANCE DOES NOT USE IRC TO PUBLISH FILES, NEVER!
DEViANCE DOES NOT USE ICQ OR MSN, NEVER!
DEViANCE DOES NOT DO TECHNICAL SUPPORT, NEVER EVER!
DEViANCE DOES NOT HAVE, WANT OR NEED ANY WEB SITES!
DEViANCE DOES NOT GIVE OUT ANY LINKS OR NAMES FOR FILES!
DEViANCE DOES NOT GIVE OUT ANY MUSIC OR GAME FILES!
DEViANCE DOES NOT TELL TO GROUP OUTSIDERS HOW TO CRACK OR TRAIN GAMES!
DEViANCE DOES NOT TELL WHERE YOU CAN GET OUR FILES!
DEViANCE DOES NOT TELL HOW OTHERS GET OUR FILES!
SO DO NOT ASK...
Via the WWW : WE DO NOT USE OR WANT ONE, THANKS.
Via E-Mail : [email protected] (READ NOTES ABOVE FIRST).
DEViANCE: SHARPER & FASTER THAN LiGHT!
ъ Д Дъ[NFO UPDATED 07/JUL/2002]ДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДД-ъД Д ъ
Support the software companies. If you play this game BUY it!
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28.09.2002, 22:48
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#10
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Игроман Заядлый - 1шт. ;)
Join Date: 03 2002
Location: Armenia
Posts: 303
Rep Power: 0
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30.09.2002, 23:17
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#11
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Игроман Заядлый - 1шт. ;)
Join Date: 03 2002
Location: Armenia
Posts: 303
Rep Power: 0
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01.10.2002, 04:00
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#12
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Консервативн
Join Date: 01 2002
Location: Кавказская Албания
Posts: 889
Rep Power: 0
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Kha-kha  ))
__________________
Праздник к нам приходит...
|^^^^^^^^^'''^\| ||\__
| ВОДКА-ВОДКА | ||','''|'''''''\_____,_
| _..... _ | ||_ _|'__|_____||.........| |
'(@)'(@)'(@)''''''''''''''''''''''*|(@)""""|(@)*
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05.10.2002, 00:21
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#13
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Lev
Join Date: 05 2002
Location: Hayq
Age: 45
Posts: 121
Rep Power: 0
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Interesno kogda nakonec ono doidet do nas(ili mozhet uzhe doshlo?-ne znayu) UT2003 ? .V Moskve
uzhe mozhno kupit.
__________________
Never insult an alligator until after you have crossed the river. © Cordell Hull
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05.10.2002, 19:29
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#14
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Дошкольник
Join Date: 07 2002
Location: Union of United Death Workers
Age: 36
Posts: 74
Rep Power: 0
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Ushe v Max Powere kachayut
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After all we are all Alike!
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